/* HFR face: the same clockwise 1.8s linear motion as the playing header disc.
   Header spin does not opt out for reduced motion; keep that behavior here.
   Existing deck-flip reduced-motion behavior (manual flip only) remains unchanged. */
.face.flipper>.hfr-turn71{display:block;width:100%;height:100%;backface-visibility:hidden;transform-origin:50% 50%;transition:transform .45s cubic-bezier(.4,0,.6,1)}
.face.flipper>.hfr-turn71.fl-out{transform:rotateY(90deg)}
.face.flipper>.hfr-turn71.fl-in{transform:rotateY(-90deg);transition:none}
.face.flipper>.hfr-turn71>img.hfr-spin71{display:block;width:100%;height:100%;object-fit:contain!important;object-position:50% 50%;border-radius:0;transform-origin:50% 50%;animation:hfrFaceSpin71 1.8s linear infinite;backface-visibility:hidden}
@keyframes hfrFaceSpin71{from{transform:rotate(0deg)}to{transform:rotate(360deg)}}
